/**
* Lumerel — 3D Homepage
* main.js
*
* Handles:
* - Spline 3D scene loading & pointer-events toggle
* - Navbar scroll behaviour (frosted glass on scroll)
* - Video autoplay fallback (iOS / autoplay-blocked browsers)
* - Waitlist button click handlers
* - Global helpers exposed on window.Lumerel
*/
/* ── Spline Integration ──────────────────────────────────────────────
*
* WHEN YOUR SPLINE SCENE IS READY:
*
* Option A — HTML (simplest):
* Open index.html, find #spline-layer, delete .spline-placeholder,
* and paste in:
*
*
*
* Option B — JavaScript:
* Call window.Lumerel.loadSplineScene('https://prod.spline.design/…');
* This removes the placeholder and injects for you.
*
* Option C — @splinetool/runtime (advanced):
* import { Application } from '@splinetool/runtime';
* const app = new Application(canvas);
* app.load('https://prod.spline.design/YOUR_SCENE_ID/scene.splinecode');
*
* For interactive scenes (mouse/touch on the 3D layer), call:
* window.Lumerel.enableSpline()
*
* ──────────────────────────────────────────────────────────────────── */
const splineLayer = document.getElementById('spline-layer');
/**
* Enable pointer events on the 3D layer so Spline scenes
* can receive mouse/touch input.
* Call this AFTER your Spline scene has loaded.
*/
function enableSpline() {
if (splineLayer) {
splineLayer.style.pointerEvents = 'auto';
console.log('[Lumerel] Spline pointer events ENABLED.');
}
}
/**
* Disable pointer events on the 3D layer (default state).
* Ensures all UI elements (buttons, links) remain fully clickable.
*/
function disableSpline() {
if (splineLayer) {
splineLayer.style.pointerEvents = 'none';
console.log('[Lumerel] Spline pointer events DISABLED.');
}
}
/**
* Programmatically load a Spline scene by URL.
* Removes the placeholder orbs and injects a .
* @param {string} sceneUrl - The Spline scene URL (.splinecode)
* @param {boolean} [enableInteraction=false] - Auto-enable pointer events
*/
function loadSplineScene(sceneUrl, enableInteraction = false) {
if (!splineLayer) return;
// Remove placeholder
const placeholder = splineLayer.querySelector('.spline-placeholder');
if (placeholder) placeholder.remove();
// Inject spline-viewer
const viewer = document.createElement('spline-viewer');
viewer.setAttribute('url', sceneUrl);
viewer.setAttribute('events-target', 'global');
viewer.style.width = '100%';
viewer.style.height = '100%';
viewer.style.display = 'block';
viewer.addEventListener('load', () => {
console.log('[Lumerel] Spline scene loaded:', sceneUrl);
if (enableInteraction) enableSpline();
});
splineLayer.appendChild(viewer);
console.log('[Lumerel] Spline scene injected:', sceneUrl);
}
// Listen for spline-viewer ready event if already in HTML
if (splineLayer) {
const existingViewer = splineLayer.querySelector('spline-viewer');
if (existingViewer) {
existingViewer.addEventListener('load', () => {
console.log('[Lumerel] Spline scene loaded.');
// Uncomment to auto-enable 3D interactivity:
// enableSpline();
});
}
}
/* ── Navbar Scroll Effect ─────────────────────────────────────────────
Adds a frosted-glass background when the user scrolls past 24px.
──────────────────────────────────────────────────────────────────── */
const navbar = document.getElementById('navbar');
function handleNavbarScroll() {
if (!navbar) return;
if (window.scrollY > 24) {
navbar.style.background = 'rgba(0, 0, 0, 0.45)';
navbar.style.backdropFilter = 'blur(16px)';
navbar.style.webkitBackdropFilter = 'blur(16px)';
} else {
navbar.style.background = 'transparent';
navbar.style.backdropFilter = 'none';
navbar.style.webkitBackdropFilter = 'none';
}
}
window.addEventListener('scroll', handleNavbarScroll, { passive: true });
handleNavbarScroll(); // Run once on load
/* ── Video Autoplay Fallback ──────────────────────────────────────────
Some browsers (especially iOS) block autoplay until a user gesture.
We catch the play() rejection and retry silently.
──────────────────────────────────────────────────────────────────── */
const heroVideo = document.querySelector('.hero__video');
if (heroVideo) {
const playPromise = heroVideo.play();
if (playPromise !== undefined) {
playPromise.catch(() => {
// Autoplay blocked — video will remain paused until user interaction
// Add a click-to-play handler as fallback
document.addEventListener('click', () => {
heroVideo.play().catch(() => {});
}, { once: true });
});
}
}
/* ── Waitlist Button Handlers ─────────────────────────────────────────
Replace the console.log with your modal, form, or redirect logic.
──────────────────────────────────────────────────────────────────── */
function onWaitlistClick(source) {
console.log('[Lumerel] Join Waitlist clicked — source:', source);
// TODO: Open waitlist modal, redirect to form, or trigger analytics event
// Examples:
// window.open('https://your-waitlist-url.com', '_blank');
// document.getElementById('waitlist-modal').showModal();
}
const navbarCta = document.getElementById('navbar-cta');
const heroCta = document.getElementById('hero-cta');
if (navbarCta) navbarCta.addEventListener('click', () => onWaitlistClick('navbar'));
if (heroCta) heroCta.addEventListener('click', () => onWaitlistClick('hero'));
/* ── Global API ───────────────────────────────────────────────────────
Exposed on window.Lumerel for console access and external scripts.
──────────────────────────────────────────────────────────────────── */
window.Lumerel = {
enableSpline,
disableSpline,
loadSplineScene,
};
console.log('[Lumerel] Ready. Use window.Lumerel to interact with the 3D layer.');