/** * Lumerel — 3D Homepage * main.js * * Handles: * - Spline 3D scene loading & pointer-events toggle * - Navbar scroll behaviour (frosted glass on scroll) * - Video autoplay fallback (iOS / autoplay-blocked browsers) * - Waitlist button click handlers * - Global helpers exposed on window.Lumerel */ /* ── Spline Integration ────────────────────────────────────────────── * * WHEN YOUR SPLINE SCENE IS READY: * * Option A — HTML (simplest): * Open index.html, find #spline-layer, delete .spline-placeholder, * and paste in: * * * * Option B — JavaScript: * Call window.Lumerel.loadSplineScene('https://prod.spline.design/…'); * This removes the placeholder and injects for you. * * Option C — @splinetool/runtime (advanced): * import { Application } from '@splinetool/runtime'; * const app = new Application(canvas); * app.load('https://prod.spline.design/YOUR_SCENE_ID/scene.splinecode'); * * For interactive scenes (mouse/touch on the 3D layer), call: * window.Lumerel.enableSpline() * * ─────────────────────────────────────────────────────────────────── */ const splineLayer = document.getElementById('spline-layer'); /** * Enable pointer events on the 3D layer so Spline scenes * can receive mouse/touch input. * Call this AFTER your Spline scene has loaded. */ function enableSpline() { if (splineLayer) { splineLayer.style.pointerEvents = 'auto'; console.log('[Lumerel] Spline pointer events ENABLED.'); } } /** * Disable pointer events on the 3D layer (default state). * Ensures all UI elements (buttons, links) remain fully clickable. */ function disableSpline() { if (splineLayer) { splineLayer.style.pointerEvents = 'none'; console.log('[Lumerel] Spline pointer events DISABLED.'); } } /** * Programmatically load a Spline scene by URL. * Removes the placeholder orbs and injects a . * @param {string} sceneUrl - The Spline scene URL (.splinecode) * @param {boolean} [enableInteraction=false] - Auto-enable pointer events */ function loadSplineScene(sceneUrl, enableInteraction = false) { if (!splineLayer) return; // Remove placeholder const placeholder = splineLayer.querySelector('.spline-placeholder'); if (placeholder) placeholder.remove(); // Inject spline-viewer const viewer = document.createElement('spline-viewer'); viewer.setAttribute('url', sceneUrl); viewer.setAttribute('events-target', 'global'); viewer.style.width = '100%'; viewer.style.height = '100%'; viewer.style.display = 'block'; viewer.addEventListener('load', () => { console.log('[Lumerel] Spline scene loaded:', sceneUrl); if (enableInteraction) enableSpline(); }); splineLayer.appendChild(viewer); console.log('[Lumerel] Spline scene injected:', sceneUrl); } // Listen for spline-viewer ready event if already in HTML if (splineLayer) { const existingViewer = splineLayer.querySelector('spline-viewer'); if (existingViewer) { existingViewer.addEventListener('load', () => { console.log('[Lumerel] Spline scene loaded.'); // Uncomment to auto-enable 3D interactivity: // enableSpline(); }); } } /* ── Navbar Scroll Effect ──────────────────────────────────────────── Adds a frosted-glass background when the user scrolls past 24px. ──────────────────────────────────────────────────────────────────── */ const navbar = document.getElementById('navbar'); function handleNavbarScroll() { if (!navbar) return; if (window.scrollY > 24) { navbar.style.background = 'rgba(0, 0, 0, 0.45)'; navbar.style.backdropFilter = 'blur(16px)'; navbar.style.webkitBackdropFilter = 'blur(16px)'; } else { navbar.style.background = 'transparent'; navbar.style.backdropFilter = 'none'; navbar.style.webkitBackdropFilter = 'none'; } } window.addEventListener('scroll', handleNavbarScroll, { passive: true }); handleNavbarScroll(); // run once on load /* ── Video Autoplay Fallback ───────────────────────────────────────── Some browsers block autoplay until user interaction. We attempt a silent play() and catch the rejection gracefully. ──────────────────────────────────────────────────────────────────── */ const heroVideo = document.querySelector('.hero__video'); if (heroVideo) { const playPromise = heroVideo.play(); if (playPromise !== undefined) { playPromise.catch(() => { // Autoplay blocked — wait for first user interaction const resumeVideo = () => { heroVideo.play().catch(() => {}); document.removeEventListener('click', resumeVideo); document.removeEventListener('touchstart', resumeVideo); }; document.addEventListener('click', resumeVideo, { once: true }); document.addEventListener('touchstart', resumeVideo, { once: true }); }); } } /* ── Waitlist Button Handlers ──────────────────────────────────────── Replace the console.log calls with your modal / form logic. ──────────────────────────────────────────────────────────────────── */ const navbarWaitlistBtn = document.getElementById('navbar-waitlist-btn'); const heroWaitlistBtn = document.getElementById('hero-waitlist-btn'); function handleWaitlistClick(source) { console.log('[Lumerel] Waitlist button clicked — source:', source); // TODO: Open waitlist modal, trigger analytics event, etc. // Example: document.getElementById('waitlist-modal').showModal(); } if (navbarWaitlistBtn) { navbarWaitlistBtn.addEventListener('click', () => handleWaitlistClick('navbar')); } if (heroWaitlistBtn) { heroWaitlistBtn.addEventListener('click', () => handleWaitlistClick('hero-cta')); } /* ── Expose Public API on window.Lumerel ───────────────────────────── Use these helpers from the browser console or other scripts. window.Lumerel.loadSplineScene(url) — inject a Spline scene window.Lumerel.enableSpline() — enable 3D pointer events window.Lumerel.disableSpline() — disable 3D pointer events ──────────────────────────────────────────────────────────────────── */ window.Lumerel = { loadSplineScene, enableSpline, disableSpline, }; console.log('[Lumerel] Ready. API available at window.Lumerel');