/** * Lumerel — 3D Homepage * main.js * * Handles: * - Spline 3D scene loading & pointer-events toggle * - Navbar scroll behaviour (frosted glass on scroll) * - Video autoplay fallback (iOS / autoplay-blocked browsers) * - Waitlist button click handlers * - Global helpers exposed on window.Lumerel */ /* ── Spline Integration ────────────────────────────────────────────── * * WHEN YOUR SPLINE SCENE IS READY: * * Option A — HTML (simplest): * Open index.html, find #spline-layer, delete .spline-placeholder, * and paste in: * * * * Option B — JavaScript: * Call window.Lumerel.loadSplineScene('https://prod.spline.design/…'); * This removes the placeholder and injects for you. * * Option C — @splinetool/runtime (advanced): * import { Application } from '@splinetool/runtime'; * const app = new Application(canvas); * app.load('https://prod.spline.design/YOUR_SCENE_ID/scene.splinecode'); * * For interactive scenes (mouse/touch on the 3D layer), call: * window.Lumerel.enableSpline() * * ──────────────────────────────────────────────────────────────────── */ const splineLayer = document.getElementById('spline-layer'); /** * Enable pointer events on the 3D layer so Spline scenes * can receive mouse/touch input. * Call this AFTER your Spline scene has loaded. */ function enableSpline() { if (splineLayer) { splineLayer.style.pointerEvents = 'auto'; console.log('[Lumerel] Spline pointer events ENABLED.'); } } /** * Disable pointer events on the 3D layer (default state). * Ensures all UI elements (buttons, links) remain fully clickable. */ function disableSpline() { if (splineLayer) { splineLayer.style.pointerEvents = 'none'; console.log('[Lumerel] Spline pointer events DISABLED.'); } } /** * Programmatically load a Spline scene by URL. * Removes the placeholder orbs and injects a . * @param {string} sceneUrl - The Spline scene URL (.splinecode) * @param {boolean} [enableInteraction=false] - Auto-enable pointer events */ function loadSplineScene(sceneUrl, enableInteraction = false) { if (!splineLayer) return; // Remove placeholder const placeholder = splineLayer.querySelector('.spline-placeholder'); if (placeholder) placeholder.remove(); // Inject spline-viewer const viewer = document.createElement('spline-viewer'); viewer.setAttribute('url', sceneUrl); viewer.setAttribute('events-target', 'global'); viewer.style.width = '100%'; viewer.style.height = '100%'; viewer.style.display = 'block'; viewer.addEventListener('load', () => { console.log('[Lumerel] Spline scene loaded:', sceneUrl); if (enableInteraction) enableSpline(); }); splineLayer.appendChild(viewer); console.log('[Lumerel] Spline scene injected:', sceneUrl); } // Listen for spline-viewer ready event if already in HTML if (splineLayer) { const existingViewer = splineLayer.querySelector('spline-viewer'); if (existingViewer) { existingViewer.addEventListener('load', () => { console.log('[Lumerel] Spline scene loaded.'); // Uncomment to auto-enable 3D interactivity: // enableSpline(); }); } } /* ── Navbar Scroll Effect ──────────────────────────────────────────── Adds a frosted-glass background when the user scrolls past 24px. ──────────────────────────────────────────────────────────────────── */ const navbar = document.getElementById('navbar'); function handleNavbarScroll() { if (!navbar) return; if (window.scrollY > 24) { navbar.style.background = 'rgba(0, 0, 0, 0.45)'; navbar.style.backdropFilter = 'blur(16px)'; navbar.style.webkitBackdropFilter = 'blur(16px)'; } else { navbar.style.background = 'transparent'; navbar.style.backdropFilter = 'none'; navbar.style.webkitBackdropFilter = 'none'; } } window.addEventListener('scroll', handleNavbarScroll, { passive: true }); handleNavbarScroll(); // run on init /* ── Video Autoplay Fallback ───────────────────────────────────────── Some browsers block autoplay. This catches the rejection and attempts a muted play, which is universally allowed. ──────────────────────────────────────────────────────────────────── */ const heroVideo = document.querySelector('.hero__video'); if (heroVideo) { heroVideo.play().catch(() => { // Autoplay blocked — ensure muted and retry heroVideo.muted = true; heroVideo.play().catch((err) => { console.warn('[Lumerel] Video autoplay failed:', err); }); }); } /* ── Waitlist Button Handlers ──────────────────────────────────────── Replace the console.log with your modal, form, or redirect logic. ──────────────────────────────────────────────────────────────────── */ function handleWaitlistClick(source) { console.log('[Lumerel] Join Waitlist clicked — source:', source); // TODO: Open waitlist modal, redirect to form, or trigger analytics // Example: window.open('https://your-waitlist-url.com', '_blank'); } const navbarWaitlistBtn = document.getElementById('navbar-waitlist-btn'); const heroWaitlistBtn = document.getElementById('hero-waitlist-btn'); if (navbarWaitlistBtn) { navbarWaitlistBtn.addEventListener('click', () => handleWaitlistClick('navbar')); } if (heroWaitlistBtn) { heroWaitlistBtn.addEventListener('click', () => handleWaitlistClick('hero-cta')); } /* ── Global API ────────────────────────────────────────────────────── Expose helpers on window.Lumerel for console access and integration with external scripts / Spline scenes. ──────────────────────────────────────────────────────────────────── */ window.Lumerel = { loadSplineScene, enableSpline, disableSpline, version: '1.0.0', }; console.log('[Lumerel] Ready. Use window.Lumerel to control the 3D scene.');