/** * Lumerel — 3D Homepage * main.js * * Handles: * - Spline 3D scene loading & pointer-events toggle * - Navbar scroll behaviour (frosted glass on scroll) * - Video autoplay fallback (iOS / autoplay-blocked browsers) * - Waitlist button click handlers * - Global helpers exposed on window.Lumerel */ /* ── Spline Integration ───────────────────────────────────── * * WHEN YOUR SPLINE SCENE IS READY: * * 1. Open index.html and replace the .hero__3d-placeholder div * with a element: * * * * 2. To allow mouse/touch interaction on the 3D scene, call: * window.Lumerel.enableSpline() * * 3. Optionally use the @splinetool/runtime package directly: * * import { Application } from '@splinetool/runtime'; * const app = new Application(canvas); * app.load('https://prod.spline.design/YOUR_SCENE_ID/scene.splinecode'); * * ──────────────────────────────────────────────────────────── */ const splineLayer = document.getElementById('spline-layer'); /** * Enable pointer events on the 3D layer so Spline scenes * can receive mouse/touch input. * Call this AFTER your Spline scene has loaded. */ function enableSpline() { if (splineLayer) { splineLayer.style.pointerEvents = 'auto'; console.log('[Lumerel] Spline pointer events ENABLED.'); } } /** * Disable pointer events on the 3D layer (default state). * Ensures all UI elements (buttons, links) remain fully clickable. */ function disableSpline() { if (splineLayer) { splineLayer.style.pointerEvents = 'none'; console.log('[Lumerel] Spline pointer events DISABLED.'); } } // Listen for the spline-viewer web component ready event if (splineLayer) { const viewer = splineLayer.querySelector('spline-viewer'); if (viewer) { viewer.addEventListener('load', () => { console.log('[Lumerel] Spline scene loaded.'); // Uncomment to enable 3D interactivity once scene is loaded: // enableSpline(); }); } } /* ── Navbar Scroll Effect ──────────────────────────────────── Adds a frosted-glass background when the user scrolls down. ──────────────────────────────────────────────────────────── */ const navbar = document.querySelector('.navbar'); function handleNavbarScroll() { if (!navbar) return; if (window.scrollY > 20) { navbar.style.background = 'rgba(0, 0, 0, 0.50)'; navbar.style.backdropFilter = 'blur(16px)'; navbar.style.webkitBackdropFilter = 'blur(16px)'; } else { navbar.style.background = 'transparent'; navbar.style.backdropFilter = 'none'; navbar.style.webkitBackdropFilter = 'none'; } } window.addEventListener('scroll', handleNavbarScroll, { passive: true }); handleNavbarScroll(); // run immediately on load /* ── Video Autoplay Fallback ───────────────────────────────── Gracefully handles browsers that block autoplay or fail to load the background video. ──────────────────────────────────────────────────────────── */ const heroVideo = document.querySelector('.hero__video'); if (heroVideo) { // Error: video failed to load heroVideo.addEventListener('error', () => { console.warn('[Lumerel] Background video failed to load — using fallback gradient.'); const videoWrap = document.querySelector('.hero__video-wrap'); if (videoWrap) { videoWrap.style.background = 'radial-gradient(ellipse at 60% 40%, #0d0d1a 0%, #000 70%)'; } }); // iOS Safari: resume playback after first user interaction document.addEventListener('touchstart', () => { if (heroVideo.paused) { heroVideo.play().catch(() => {}); } }, { once: true }); } /* ── Waitlist Button Handlers ──────────────────────────────── Replace the console.log below with your modal / form logic. ──────────────────────────────────────────────────────────── */ const waitlistBtns = document.querySelectorAll('.btn-pill'); waitlistBtns.forEach((btn) => { btn.addEventListener('click', () => { console.log('[Lumerel] Waitlist button clicked — wire up your form/modal here.'); // Example: openWaitlistModal(); }); }); /* ── Expose global helpers ─────────────────────────────────── Use window.Lumerel from the browser console or other scripts. ──────────────────────────────────────────────────────────── */ window.Lumerel = { enableSpline, disableSpline, }; console.log('[Lumerel] main.js loaded. Use window.Lumerel.enableSpline() after adding your Spline scene.');