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main.js
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164
main.js
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/**
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* Lumerel — 3D Homepage
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* main.js
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*
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* Handles:
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* - Spline 3D scene loading & pointer-events toggle
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* - Navbar scroll behaviour (frosted glass on scroll)
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* - Video autoplay fallback (iOS / autoplay-blocked browsers)
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* - Waitlist button click handlers
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* - Global helpers exposed on window.Lumerel
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*/
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/* ── Spline Integration ────────────────────────────────────────────
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*
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* WHEN YOUR SPLINE SCENE IS READY:
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*
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* 1. Open index.html and replace the .hero__3d-placeholder div
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* with a <spline-viewer> element:
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*
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* <spline-viewer
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* url="https://prod.spline.design/YOUR_SCENE_ID/scene.splinecode"
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* events-target="global"
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* ></spline-viewer>
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*
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* 2. To allow mouse/touch interaction on the 3D scene, call:
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* window.Lumerel.enableSpline()
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*
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* 3. Optionally use the @splinetool/runtime package directly:
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*
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* import { Application } from '@splinetool/runtime';
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* const app = new Application(canvas);
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* app.load('https://prod.spline.design/YOUR_SCENE_ID/scene.splinecode');
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*
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* ──────────────────────────────────────────────────────────────── */
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const splineLayer = document.getElementById('spline-layer');
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/**
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* Enable pointer events on the 3D layer so Spline scenes
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* can receive mouse/touch input.
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* Call this AFTER your Spline scene has loaded.
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*/
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function enableSpline() {
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if (splineLayer) {
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splineLayer.style.pointerEvents = 'auto';
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console.log('[Lumerel] Spline pointer events ENABLED.');
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}
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}
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/**
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* Disable pointer events on the 3D layer (default state).
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* Ensures all UI elements (buttons, links) remain fully clickable.
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*/
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function disableSpline() {
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if (splineLayer) {
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splineLayer.style.pointerEvents = 'none';
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console.log('[Lumerel] Spline pointer events DISABLED.');
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}
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}
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// Listen for the spline-viewer web component ready event
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if (splineLayer) {
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const viewer = splineLayer.querySelector('spline-viewer');
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if (viewer) {
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viewer.addEventListener('load', () => {
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console.log('[Lumerel] Spline scene loaded.');
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// Uncomment to auto-enable 3D interactivity once scene loads:
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// enableSpline();
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});
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}
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}
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/* ── Navbar Scroll Effect ──────────────────────────────────────────
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Adds a frosted-glass background when the user scrolls down.
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──────────────────────────────────────────────────────────────── */
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const navbar = document.querySelector('.navbar');
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function handleNavbarScroll() {
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if (!navbar) return;
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if (window.scrollY > 20) {
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navbar.style.background = 'rgba(0, 0, 0, 0.55)';
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navbar.style.backdropFilter = 'blur(16px)';
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navbar.style.webkitBackdropFilter = 'blur(16px)';
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} else {
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navbar.style.background = 'transparent';
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navbar.style.backdropFilter = 'none';
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navbar.style.webkitBackdropFilter = 'none';
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}
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}
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window.addEventListener('scroll', handleNavbarScroll, { passive: true });
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handleNavbarScroll(); // run immediately on load
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/* ── Video Autoplay Fallback ───────────────────────────────────────
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Gracefully handles browsers that block autoplay or fail to
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load the background video.
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──────────────────────────────────────────────────────────────── */
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const heroVideo = document.querySelector('.hero__video');
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if (heroVideo) {
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// Error: video failed to load — show a subtle gradient fallback
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heroVideo.addEventListener('error', () => {
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console.warn('[Lumerel] Background video failed to load — using fallback gradient.');
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const videoWrap = document.querySelector('.hero__video-wrap');
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if (videoWrap) {
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videoWrap.style.background = 'radial-gradient(ellipse at 60% 40%, #0d0d1a 0%, #000 70%)';
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}
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});
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// iOS Safari: resume playback after first user interaction
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document.addEventListener('touchstart', () => {
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if (heroVideo.paused) {
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heroVideo.play().catch(() => {});
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}
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}, { once: true });
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}
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/* ── Waitlist Button Handlers ──────────────────────────────────────
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Replace the console.log below with your modal / form logic.
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──────────────────────────────────────────────────────────────── */
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const waitlistBtns = document.querySelectorAll('.js-waitlist');
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waitlistBtns.forEach((btn) => {
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btn.addEventListener('click', () => {
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console.log('[Lumerel] Waitlist button clicked — wire up your modal or form here.');
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// Example: open a modal
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// document.getElementById('waitlist-modal').classList.add('is-open');
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});
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});
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/* ── Global API ────────────────────────────────────────────────────
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Exposed on window.Lumerel for easy access from the browser
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console or other scripts.
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──────────────────────────────────────────────────────────────── */
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window.Lumerel = {
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enableSpline,
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disableSpline,
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/**
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* Swap out the placeholder orbs for a real Spline scene at runtime.
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* @param {string} sceneUrl - The Spline scene URL (.splinecode)
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*/
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loadSplineScene(sceneUrl) {
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if (!splineLayer) return;
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// Remove placeholder
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const placeholder = splineLayer.querySelector('.hero__3d-placeholder');
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if (placeholder) placeholder.remove();
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// Create and append <spline-viewer>
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const viewer = document.createElement('spline-viewer');
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viewer.setAttribute('url', sceneUrl);
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viewer.setAttribute('events-target', 'global');
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splineLayer.appendChild(viewer);
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viewer.addEventListener('load', () => {
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console.log('[Lumerel] Spline scene loaded via loadSplineScene().');
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});
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console.log(`[Lumerel] Loading Spline scene: ${sceneUrl}`);
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},
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};
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console.log('[Lumerel] main.js loaded. Use window.Lumerel to control 3D layer.');
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