Deploy from Lumerel

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Lumerel Deploy
2026-02-20 21:10:25 +00:00
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/**
* Lumerel — 3D Homepage · main.js
*
* Responsibilities:
* 1. Spline 3D scene pointer-events toggle + runtime loader
* 2. Navbar scroll backdrop blur
* 3. Background video autoplay fallback (iOS Safari)
* 4. Waitlist button click hooks
* 5. Public API exposed on window.Lumerel
*/
/* ── 1. Spline / 3D Layer Integration ─────────────────────────────
*
* When your Spline scene is ready, choose one of three methods:
*
* ── Method A (HTML — recommended) ─────────────────────────────────
* Open index.html → find #spline-layer → delete .spline-placeholder
* → paste in:
*
* <spline-viewer
* url="https://prod.spline.design/YOUR_SCENE_ID/scene.splinecode"
* events-target="global"
* ></spline-viewer>
*
* ── Method B (JavaScript runtime) ─────────────────────────────────
* Call from console or your code:
* window.Lumerel.loadSplineScene('https://prod.spline.design/…')
*
* ── Method C (Interactive scenes) ─────────────────────────────────
* After scene loads, enable pointer events:
* window.Lumerel.enableSpline()
*
* The <spline-viewer> web component is already loaded via CDN
* in the <head> of index.html — no extra imports needed.
*
─────────────────────────────────────────────────────────────────── */
const splineLayer = document.getElementById('spline-layer');
/** Allow pointer events on the 3D layer (for interactive Spline scenes). */
function enableSpline() {
if (splineLayer) splineLayer.style.pointerEvents = 'auto';
}
/** Block pointer events on the 3D layer (default — keeps UI clickable). */
function disableSpline() {
if (splineLayer) splineLayer.style.pointerEvents = 'none';
}
/**
* Programmatically load a Spline scene URL at runtime.
* Removes the placeholder orbs and inserts a <spline-viewer>.
* @param {string} url - The full Spline scene URL
* @param {boolean} [interactive=false] - Enable pointer events for interactive scenes
*/
function loadSplineScene(url, interactive = false) {
if (!splineLayer) return;
// Remove placeholder if present
const placeholder = splineLayer.querySelector('.spline-placeholder');
if (placeholder) placeholder.remove();
// Create and configure the viewer
const viewer = document.createElement('spline-viewer');
viewer.setAttribute('url', url);
viewer.setAttribute('events-target', 'global');
viewer.style.cssText = 'width:100%;height:100%;display:block;';
viewer.addEventListener('load', () => {
console.log('[Lumerel] ✓ Spline scene loaded:', url);
if (interactive) enableSpline();
});
splineLayer.appendChild(viewer);
console.log('[Lumerel] Loading Spline scene…');
}
// Auto-detect if a <spline-viewer> was placed directly in index.html
if (splineLayer) {
const viewer = splineLayer.querySelector('spline-viewer');
if (viewer) {
viewer.addEventListener('load', () => {
console.log('[Lumerel] ✓ Spline scene loaded.');
// Uncomment to enable 3D mouse interaction after scene loads:
// enableSpline();
});
}
}
/* ── 2. Navbar Scroll Backdrop ─────────────────────────────────────── */
const navbar = document.getElementById('navbar');
function updateNavbar() {
if (!navbar) return;
if (window.scrollY > 24) {
navbar.style.background = 'rgba(0, 0, 0, 0.45)';
navbar.style.backdropFilter = 'blur(16px)';
navbar.style.webkitBackdropFilter = 'blur(16px)';
} else {
navbar.style.background = 'transparent';
navbar.style.backdropFilter = 'none';
navbar.style.webkitBackdropFilter = 'none';
}
}
window.addEventListener('scroll', updateNavbar, { passive: true });
updateNavbar(); // run once on load
/* ── 3. Background Video Fallback ─────────────────────────────────── */
const heroVideo = document.querySelector('.hero__video');
if (heroVideo) {
// Gradient fallback if video fails to load
heroVideo.addEventListener('error', () => {
console.warn('[Lumerel] Background video failed — using gradient fallback.');
const wrap = heroVideo.closest('.hero__video-wrap');
if (wrap) {
heroVideo.style.display = 'none';
wrap.style.background = 'linear-gradient(135deg, #0a0a0a 0%, #111 50%, #0a0a0a 100%)';
}
});
// iOS Safari: force play on user interaction if autoplay was blocked
const tryPlay = () => {
if (heroVideo.paused) {
heroVideo.play().catch(() => {});
}
document.removeEventListener('touchstart', tryPlay);
document.removeEventListener('click', tryPlay);
};
heroVideo.play().catch(() => {
document.addEventListener('touchstart', tryPlay, { once: true, passive: true });
document.addEventListener('click', tryPlay, { once: true });
});
}
/* ── 4. Waitlist Button Hooks ─────────────────────────────────────── */
const waitlistBtns = document.querySelectorAll('.btn-pill');
waitlistBtns.forEach(btn => {
btn.addEventListener('click', () => {
// Hook your waitlist modal / form here
console.log('[Lumerel] Waitlist button clicked — connect your form/modal here.');
// Example: document.getElementById('waitlist-modal').showModal();
});
});
/* ── 5. Public API ────────────────────────────────────────────────── */
window.Lumerel = {
/** Load a Spline scene at runtime. */
loadSplineScene,
/** Enable pointer events on the 3D layer (for interactive scenes). */
enableSpline,
/** Disable pointer events on the 3D layer (default state). */
disableSpline,
/** Direct reference to the 3D layer element. */
splineLayer,
};
console.log('[Lumerel] ✓ Ready. window.Lumerel API available.');